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How many copies did Rail of Möbius sell?

Estimated copies sold
≈ 12k–20k
$44k–$118k after Steam's cut $80k–$181k before Steam's cut
from 495 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rail of Möbius and predicted how it would do from its 8 similar games. Every figure here, including Rail of Möbius's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 51k–64k
best case 1.5M (STEINS;GATE)
Games like Rail of Möbius

A typical game among these

≈ 51k–64k copies

≈ $154k–$685k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: STEINS;GATE at ≈ 1.1M–1.8M copies, ≈ $9.3M–$25.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Story Rich (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Story Rich, priced around $30.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

her tears were my light
2022
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$2.99
862 reviews
Overwhelmingly Positive
Visual NovelLGBTQ+
Raging Loop
2017
Est. copies
≈ 390k–634k
7.2x vs typical
SteamSpy 100k–200k
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before Steam's cut
$29.99
11k reviews
Overwhelmingly Positive
Visual NovelAdventure
STEINS;GATE
2016
Est. copies
≈ 1.1M–1.8M
17x vs typical
SteamSpy 500k–1M
Est. revenue
$9.3M–$25.1M after Steam's cut $16.9M–$38.5M before Steam's cut
$29.99
27k reviews
Overwhelmingly Positive
STEINS;GATE 0
2018
Est. copies
≈ 259k–421k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$34.99
9k reviews
Overwhelmingly Positive
STEINS;GATE: Linear Bounded Phenogram
2019
Est. copies
≈ 39k–64k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Overwhelmingly Positive
AdventureVisual Novel
STEINS;GATE ELITE
2019
Est. copies
≈ 49k–79k
SteamSpy 20k–50k
Est. revenue
Free
Free
2k reviews
Very Positive
Visual NovelAnime
ISLAND
2018
Est. copies
≈ 54k–88k
SteamSpy 20k–50k
Est. revenue
$594k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$39.99
2k reviews
Very Positive
Visual NovelAnime
Pesterquest
2019
Est. copies
≈ 45k–74k
SteamSpy 100k–200k
Est. revenue
$149k–$402k after Steam's cut $272k–$618k before Steam's cut
$11.99
2k reviews
Very Positive
IndieAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.