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How many copies did The Use of Life sell?

Estimated copies sold
≈ 21k–34k
$113k–$305k after Steam's cut $206k–$469k before Steam's cut
from 832 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Use of Life and predicted how it would do from its 8 similar games. Every figure here, including The Use of Life's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 66k–109k
best case 1.6M (Warhammer 40,000: Rogue Trader)
Games like The Use of Life

A typical game among these

≈ 66k–109k copies

≈ $489k–$965k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Choices Matter (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warhammer 40,000: Rogue Trader at ≈ 1.2M–2.0M copies, ≈ $16.5M–$44.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 473 to 10k.
The genre you'd be entering
These games
The similar games share Choices Matter (3 of 8) and Dark Fantasy (3 of 8).
The winners
Winners here lead with Action RPG + Third Person, priced around $20. The breakout hits carry Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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21x vs typical
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