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How many copies did VR JAPAN sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
from 64 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VR JAPAN and predicted how it would do from its 8 similar games. Every figure here, including VR JAPAN's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–5k
best case 12k (Castle Rock Beach, West Australia)
Games like VR JAPAN

A typical game among these

≈ 3k–5k copies

≈ $7k–$12k after Steam's cut

from ~100 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Castle Rock Beach, West Australia at ≈ 9k–14k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 66 reviews in their first month; the range was 19 to 135.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Exploration + Nature. The breakout hits carry Atmospheric + Nature + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Virtual Hunter
2025
Est. copies
≈ 5k–8k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before Steam's cut
$24.99
189 reviews
Mostly Positive
VRHunting
Plank not included
2017
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before Steam's cut
$11.99
48 reviews
Positive
ActionCasual
War Of Being
2023
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$5.99
100 reviews
Very Positive
Early AccessAdventure
Dead end Exit 8
2024
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$3.99
132 reviews
Mostly Positive
ExplorationPsychological Horror
Castle Rock Beach, West Australia
2020
Est. copies
≈ 9k–14k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
359 reviews
Very Positive
AtmosphericExploration
Stocksynd House
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$7.99
57 reviews
Very Positive
VRCinematic
DeepStates [VR]
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before Steam's cut
$11.99
92 reviews
Very Positive
AtmosphericVR
Unable to Exit 8
2024
Est. copies
≈ 4k–6k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$4.99
156 reviews
Mostly Positive
MatureFirst-Person

Sizing up your own game? See how many copies games in its genre usually sell before you build it.