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How many copies did Dead end Exit 8 sell?

Estimated copies sold
≈ 3k–5k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 132 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dead end Exit 8 and predicted how it would do from its 8 similar games. Every figure here, including Dead end Exit 8's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 246k–394k
best case 2.5M (Prey)
Games like Dead end Exit 8

A typical game among these

≈ 246k–394k copies

≈ $1.4M–$3.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Prey at ≈ 1.9M–3.1M copies, ≈ $15.5M–$41.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 2k to 4k.
The genre you'd be entering
These games
The similar games share Immersive Sim (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with Sci-fi + Immersive Sim, priced around $30. The breakout hits carry Sci-fi + Space + FPS; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3DAmerica
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Prey
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≈ 1.9M–3.1M
6.0x vs typical
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Very Positive

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