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wishvane

How many copies did Prey sell?

Estimated copies sold
≈ 1.9M–3.0M
$15.4M–$41.3M after Steam's cut $27.9M–$63.6M before the cut
from 54k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prey out and predicted the genre from its 8 similar games. Every figure here, including Prey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 237k–857k
best case 2.3M (The Planet Crafter)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 237k–857k copies
≈ $3.1M–$17.3M after Steam's cut
from ~9k reviews
Best case
≈ 1.7M–2.8M copies
The Planet Crafter · ≈ $11.4M–$30.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Base-Building, priced around $24.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

X4: Foundations
2018
Est. copies
≈ 899k–1.5M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
System Shock® 2 (1999)
2013
Est. copies
≈ 104–169
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
2 reviews
2 user reviews
CyberpunkRPG
The Planet Crafter
2024
Est. copies
≈ 1.7M–2.8M
8.4x vs typical
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.0M before the cut
$23.99
72k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
System Shock® 2 (1999)
2013
Est. copies
≈ 407k–662k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
Star Trucker
2024
Est. copies
≈ 126k–205k
SteamSpy 200k–500k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$24.99
5k reviews
Mostly Positive
TransportationSpace Sim
System Shock
2023
Est. copies
≈ 307k–498k
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
Void Bastards
2019
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike
Sins of a Solar Empire II
2024
Est. copies
≈ 205k–333k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$49.99
9k reviews
Very Positive
SpaceStrategy

Sizing up your own game? See what its genre can realistically do before you build it.