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How many copies did Prey sell?

Estimated copies sold
≈ 1.9M–3.1M
$15.5M–$41.8M after Steam's cut $28.2M–$64.2M before Steam's cut
from 55k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Prey and predicted how it would do from its 8 similar games. Every figure here, including Prey's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 246k–929k
best case 2.4M (The Planet Crafter)
Games like Prey

A typical game among these

≈ 246k–929k copies

≈ $3.2M–$18.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is FPS (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Planet Crafter at ≈ 1.9M–3.0M copies, ≈ $12.2M–$32.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 3k to 32k.
The genre you'd be entering
These games
The similar games share FPS (4 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Base-Building, priced around $24.
When they shipped
The similar games span 2013 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X4: Foundations
2018
Est. copies
≈ 920k–1.5M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
System Shock® 2 (1999)
2013
Est. copies
≈ 190–308
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
3 reviews
3 user reviews
CyberpunkRPG
The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
8.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
System Shock® 2 (1999)
2013
Est. copies
≈ 496k–805k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
Star Trucker
2024
Est. copies
≈ 134k–217k
SteamSpy 200k–500k
Est. revenue
$920k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$24.99
5k reviews
Mostly Positive
TransportationSpace Sim
System Shock
2023
Est. copies
≈ 323k–525k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before Steam's cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
Void Bastards
2019
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before Steam's cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike
Sins of a Solar Empire II
2024
Est. copies
≈ 218k–354k
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before Steam's cut
$49.99
9k reviews
Very Positive
SpaceStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.