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How many copies did System Shock sell?

Estimated copies sold
≈ 307k–498k
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left System Shock out and predicted the genre from its 8 similar games. Every figure here, including System Shock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.5M–9.7M
best case 33.3M (Cyberpunk 2077)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.5M–9.7M copies
≈ $48.1M–$105.8M after Steam's cut
from ~197k reviews
Best case
≈ 25.4M–41.2M copies
Cyberpunk 2077 · ≈ $418.4M–$1125.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and FPS (3 of 8).
The winners
Winners here lead with Open World, priced around $40. The breakout hits carry Cyberpunk + Nudity + RPG; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
4.7x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
Sons Of The Forest
2024
Est. copies
≈ 7.6M–12.3M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$62.3M–$167.4M after Steam's cut $113.2M–$257.6M before the cut
$29.99
315k reviews
Very Positive
SurvivalOpen World
theHunter: Call of the Wild™
2017
Est. copies
≈ 6.9M–11.2M
SteamSpy 5M–10M
Est. revenue
$37.9M–$102.0M after Steam's cut $69.0M–$156.9M before the cut
$19.99
201k reviews
Very Positive
HuntingOpen World
Cyberpunk 2077
2020
Est. copies
≈ 25.4M–41.2M
4.9x vs typical
SteamSpy 20M–50M
Est. revenue
$418.4M–$1125.0M after Steam's cut $760.8M–$1730.7M before the cut
$59.99
961k reviews
Very Positive
CyberpunkOpen World
Squad
2020
Est. copies
≈ 6.3M–10.3M
SteamSpy 2M–5M
Est. revenue
$69.8M–$187.6M after Steam's cut $126.9M–$288.6M before the cut
$39.99
240k reviews
Very Positive
MilitaryRealistic
American Truck Simulator
2016
Est. copies
≈ 7.8M–12.6M
SteamSpy 2M–5M
Est. revenue
$42.7M–$114.7M after Steam's cut $77.6M–$176.5M before the cut
$19.99
194k reviews
Overwhelmingly Positive
Automobile SimDriving
Green Hell
2019
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$27.99
100k reviews
Very Positive
Open World Survival CraftSurvival
Dishonored
2012
Est. copies
≈ 4.5M–7.4M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.5M after Steam's cut $22.6M–$51.5M before the cut
$9.99
87k reviews
Overwhelmingly Positive
StealthFirst-Person

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