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wishvane

How many copies did System Shock® 2 (1999) sell?

Estimated copies sold
≈ 104–169
from 2 reviews (2 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left System Shock® 2 (1999) out and predicted the genre from its 8 similar games. Every figure here, including System Shock® 2 (1999)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 424k–544k
best case 1.6M (Atomic Heart)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 424k–544k copies
≈ $2.0M–$3.1M after Steam's cut
from ~13k reviews
Best case
≈ 1.2M–1.9M copies
Atomic Heart · ≈ $19.7M–$52.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Sexual Content + FPS, priced around $60. The breakout hits carry Sexual Content + Robots + FPS; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

System Shock® 2 (1999)
2013
Est. copies
≈ 407k–662k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
The Surge
2017
Est. copies
≈ 414k–673k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$14.99
12k reviews
Mostly Positive
Souls-likeAction
Atomic Heart
2023
Est. copies
≈ 1.2M–1.9M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$19.7M–$52.9M after Steam's cut $35.7M–$81.3M before the cut
$59.99
50k reviews
Very Positive
Sexual ContentFPS
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
System Shock
2023
Est. copies
≈ 307k–498k
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
E.Y.E: Divine Cybermancy
2011
Est. copies
≈ 417k–677k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$9.99
8k reviews
Very Positive
CyberpunkRPG
Yet Another Zombie Survivors
2023
Est. copies
≈ 323k–525k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$14.99
13k reviews
Very Positive
Early AccessAction Roguelike
Cyber Manhunt
2021
Est. copies
≈ 387k–628k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.