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How many copies did System Shock® 2 (1999) sell?

Estimated copies sold
≈ 190–308
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid System Shock® 2 (1999) and predicted how it would do from its 8 similar games. Every figure here, including System Shock® 2 (1999)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 507k–555k
best case 1.8M (Atomic Heart)
Games like System Shock® 2 (1999)

A typical game among these

≈ 507k–555k copies

≈ $2.0M–$3.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is FPS (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Atomic Heart at ≈ 1.4M–2.3M copies, ≈ $22.9M–$61.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 5k to 18k.
The genre you'd be entering
These games
The similar games share FPS (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Sexual Content + FPS, priced around $60. The breakout hits carry Sexual Content + Robots + FPS; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

System Shock® 2 (1999)
2013
Est. copies
≈ 496k–805k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
The Surge
2017
Est. copies
≈ 423k–688k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$14.99
12k reviews
Mostly Positive
Souls-likeAction
Atomic Heart
2023
Est. copies
≈ 1.4M–2.3M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$22.9M–$61.6M after Steam's cut $41.7M–$94.8M before Steam's cut
$59.99
56k reviews
Very Positive
Sexual ContentFPS
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
System Shock
2023
Est. copies
≈ 323k–525k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before Steam's cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
E.Y.E: Divine Cybermancy
2011
Est. copies
≈ 508k–825k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before Steam's cut
$9.99
8k reviews
Very Positive
CyberpunkRPG
Yet Another Zombie Survivors
2026
Est. copies
≈ 386k–628k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$14.99
16k reviews
Very Positive
Early AccessAction Roguelike
Cyber Manhunt
2021
Est. copies
≈ 390k–634k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$9.99
16k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.