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How many copies did Visiting a celebrity sell?

Estimated copies sold
≈ 645–1k
$175–$472 after Steam's cut $319–$726 before Steam's cut
from 26 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Visiting a celebrity and predicted how it would do from its 8 similar games. Every figure here, including Visiting a celebrity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–6k
best case 4.6M (Crusader Kings III)
Games like Visiting a celebrity

A typical game among these

≈ 2k–6k copies

≈ $10k–$21k after Steam's cut

from ~81 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.7M copies, ≈ $48.6M–$130.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 29 reviews in their first month; the range was 8 to 22k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Life Sim (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $33. The breakout hits carry Automobile Sim + Driving + Racing; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2025
Est. copies
≈ 517k–840k
257x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before Steam's cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
Deadwater Saloon
2022
Est. copies
≈ 5k–9k
2.6x vs typical
SteamSpy 20k–50k
Est. revenue
$29k–$77k after Steam's cut $52k–$119k before Steam's cut
$19.99
211 reviews
Mixed
SimulationBuilding
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
1760x vs typical
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
場外人生
2019
Est. copies
≈ 10k–16k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before Steam's cut
$2.99
332 reviews
Very Positive
CasualSimulation
DevLife
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$10.99
67 reviews
Mixed
Time ManagementProgramming
Hockey Manager 20|20
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$19.99
93 reviews
Mixed
SportsManagement
Yard Sale Simulator
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$14.99
69 reviews
Very Positive
SimulationOpen World
DOUGH: A Crime Strategy RPG
2024
Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$14.99
34 reviews
Mostly Positive
Early Access4X

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