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How many copies did Suicide Countdown: 7 Days sell?

Estimated copies sold
≈ 27k–44k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Suicide Countdown: 7 Days out and predicted the genre from its 8 similar games. Every figure here, including Suicide Countdown: 7 Days's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 288k–308k
best case 346k (No Case Should Remain Unsolved)
Games like Suicide Countdown: 7 Days

The middle of these games

≈ 288k–308k copies

≈ $1.4M–$2.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Case Should Remain Unsolved at ≈ 264k–429k copies, ≈ $507k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 207 to 3k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Interactive Fiction (4 of 8).
The winners
Winners here lead with Investigation + Interactive Fiction, priced around $8. The breakout hits carry Investigation + Interactive Fiction + Typing; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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