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How many copies did CELLAR sell?

Estimated copies sold
≈ 248–403
$477–$1k after Steam's cut $867–$2k before Steam's cut
from 10 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CELLAR and predicted how it would do from its 8 similar games. Every figure here, including CELLAR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 68k–476k
best case 550k (Magicraft)
Games like CELLAR

A typical game among these

≈ 68k–476k copies

≈ $137k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Magicraft at ≈ 419k–681k copies, ≈ $1.8M–$5.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 114 to 10k.
The genre you'd be entering
These games
The similar games share Rogue-like (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fate Seeker: Journey
2022
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before Steam's cut
$10.00
1k reviews
Mostly Positive
RPGAction
Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
One Way Heroics
2014
Est. copies
≈ 233k–378k
SteamSpy 500k–1M
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before Steam's cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Magicraft
2024
Est. copies
≈ 419k–681k
5.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$5.0M after Steam's cut $3.4M–$7.6M before Steam's cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Endorlight
2016
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$0.99
1k reviews
Mixed
IndieAdventure
Desktop Dungeons
2023
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before Steam's cut
$14.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Endgame of Devil
2023
Est. copies
≈ 26k–42k
SteamSpy 100k–200k
Est. revenue
$50k–$134k after Steam's cut $90k–$206k before Steam's cut
$6.99
1k reviews
Very Positive
CasualSingleplayer

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