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How many copies did 許願ReadyGo! sell?

Estimated copies sold
≈ 620–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 許願ReadyGo! and predicted how it would do from its 8 similar games. Every figure here, including 許願ReadyGo!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 49k–221k
best case 1.1M (Touhou Mystia's Izakaya)
Games like 許願ReadyGo!

A typical game among these

≈ 49k–221k copies

≈ $219k–$576k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Faith (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Touhou Mystia's Izakaya at ≈ 815k–1.3M copies, ≈ $1.3M–$3.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 292 reviews in their first month; the range was 3 to 4k.
The genre you'd be entering
These games
The similar games share Faith (3 of 8) and Interactive Fiction (3 of 8).
The winners
Winners here lead with Simulation + Time Management, priced around $6.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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