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How many copies did ROUGH KUTS: Night of the Living Dead sell?

Estimated copies sold
≈ 595–967
$162–$436 after Steam's cut $295–$670 before Steam's cut
from 24 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ROUGH KUTS: Night of the Living Dead and predicted how it would do from its 8 similar games. Every figure here, including ROUGH KUTS: Night of the Living Dead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 407k–504k
best case 1.9M (The Henry Stickmin Collection)
Games like ROUGH KUTS: Night of the Living Dead

A typical game among these

≈ 407k–504k copies

≈ $2.8M–$3.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: The Henry Stickmin Collection at ≈ 1.5M–2.4M copies, ≈ $6.1M–$16.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 332 to 7k.
The genre you'd be entering
These games
The similar games share Choices Matter (7 of 8) and Choose Your Own Adventure (6 of 8).
The winners
Winners here lead with Choices Matter, priced around $18. The breakout hits carry Horror + Multiple Endings + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Visual NovelChoose Your Own Adventure
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≈ 856k–1.4M
2.8x vs typical
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Visual NovelChoices Matter
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2020
Est. copies
≈ 1.5M–2.4M
4.9x vs typical
SteamSpy 1M–2M
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$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
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FunnyMultiple Endings
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Adventure1980s
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≈ 1.6M–2.6M
2.6x vs typical
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Very Positive
Free to PlayStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.