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How many copies did Puzzletronics Analog Eletronics sell?

Estimated copies sold
≈ 2k–3k
$964–$3k after Steam's cut $2k–$4k before Steam's cut
from 71 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Puzzletronics Analog Eletronics and predicted how it would do from its 8 similar games. Every figure here, including Puzzletronics Analog Eletronics's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 202k–313k
best case 4.5M (House Flipper)
Games like Puzzletronics Analog Eletronics

A typical game among these

≈ 202k–313k copies

≈ $1.3M–$1.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.4M–$63.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 252 to 4k.
The genre you'd be entering
These games
The similar games share Education (8 of 8) and Building (6 of 8).
The winners
Winners here lead with Simulation + Education, priced around $22. The breakout hits carry Immersive Sim + Sandbox + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.7x vs typical
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BuildingScience

Sizing up your own game? See how many copies games in its genre usually sell before you build it.