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How many copies did Ragnarok Chess sell?

Estimated copies sold
≈ 918–1k
$502–$1k after Steam's cut $913–$2k before the cut
from 37 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ragnarok Chess out and predicted the genre from its 8 similar games. Every figure here, including Ragnarok Chess's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 211k–484k
best case 696k (WRC 7 FIA World Rally Championship)
The Turn-Based genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 211k–484k copies
≈ $1.8M–$4.4M after Steam's cut
from ~8k reviews
Best case
≈ 530k–861k copies
WRC 7 FIA World Rally Championship · ≈ $2.9M–$7.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.