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How many copies did Corsairs Legacy - Pirate Action RPG & Sea Battles sell?

Estimated copies sold
≈ 29k–47k
$159k–$427k after Steam's cut $289k–$658k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Corsairs Legacy - Pirate Action RPG & Sea Battles out and predicted the genre from its 8 similar games. Every figure here, including Corsairs Legacy - Pirate Action RPG & Sea Battles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.4M–9.2M
best case 24.7M (BeamNG.drive)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.4M–9.2M copies
≈ $12.5M–$74.7M after Steam's cut
from ~136k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 2M–5M
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3.0x vs typical
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SimulationDriving
Vampire Survivors
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≈ 6.3M–10.3M
1.9x vs typical
SteamSpy 5M–10M
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MultiplayerRacing
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≈ 9.0M–14.6M
SteamSpy 5M–10M
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$19.99
172k reviews
Very Positive
RacingAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.