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How many copies did Sam & MaRU sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sam & MaRU and predicted how it would do from its 8 similar games. Every figure here, including Sam & MaRU's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 23k (Craftomation 101: Programming & Craft)
Games like Sam & MaRU

A typical game among these

≈ 3k–10k copies

≈ $23k–$77k after Steam's cut

from ~149 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Craftomation 101: Programming & Craft at ≈ 17k–28k copies, ≈ $72k–$193k after Steam's cut.

What their first month looked like
About half the games that made it here had over 66 reviews in their first month; the range was 9 to 701.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Education + Programming, priced around $15.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
2.7x vs typical
SteamSpy 20k–50k
Est. revenue
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
$17.99
396 reviews
Mostly Positive
ProgrammingAutomation
Craftomation 101: Programming & Craft
2026
Est. copies
≈ 17k–28k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
$14.99
701 reviews
Very Positive
EducationProgramming
Neon Noodles
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$19.99
110 reviews
Very Positive
AutomationCooking
Algo Bot
2018
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$9.99
190 reviews
Very Positive
IndiePuzzle
LogicBots
2017
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before Steam's cut
$19.99
187 reviews
Mostly Positive
SimulationIndie
Manufactoria 2022
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before Steam's cut
$19.99
73 reviews
Very Positive
Robo Instructus
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$11.99
74 reviews
Very Positive
ProgrammingPuzzle
Elara: A Coding Adventure in Space
2024
Est. copies
≈ 1k–2k
SteamSpy 100k–200k
Est. revenue
Free
Free
48 reviews
Positive
ProgrammingPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.