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How many copies did Dynopunk sell?

Estimated copies sold
≈ 14k–22k
$56k–$151k after Steam's cut $102k–$232k before Steam's cut
from 548 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dynopunk and predicted how it would do from its 8 similar games. Every figure here, including Dynopunk's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 10.4M (Schedule I)
Games like Dynopunk

A typical game among these

≈ 2k–8k copies

≈ $8k–$94k after Steam's cut

from ~169 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Schedule I at ≈ 7.9M–12.8M copies, ≈ $43.4M–$116.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 84 reviews in their first month; the range was 26 to 153k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Management (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Crime + Multiplayer; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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5.2x vs typical
SteamSpy 20k–50k
Est. revenue
$78k–$211k after Steam's cut $143k–$325k before Steam's cut
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Pixel GraphicsTime Management
Schedule I
2025
Est. copies
≈ 7.9M–12.8M
1882x vs typical
SteamSpy 10M–20M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
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Blacksmith of the Sand Kingdom
2021
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SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before Steam's cut
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169 reviews
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≈ 4k–7k
SteamSpy under 20k
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$24k–$63k after Steam's cut $43k–$98k before Steam's cut
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CraftingStory Rich
The Emerald Tablet
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Est. copies
≈ 634–1k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
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KONOSUBA - God's Blessing on this Wonderful World! Love For These Clothes Of Desire!
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Est. copies
≈ 8k–12k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before Steam's cut
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Visual NovelAnime
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Est. copies
≈ 2k–3k
SteamSpy under 20k
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$1k–$3k after Steam's cut $2k–$4k before Steam's cut
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Very Positive
NSFWDating Sim
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Est. copies
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SteamSpy under 20k
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Shop KeeperFantasy

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