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How many copies did Death Roads: Tournament sell?

Estimated copies sold
≈ 21k–34k
$86k–$231k after Steam's cut $156k–$355k before Steam's cut
from 839 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Death Roads: Tournament and predicted how it would do from its 8 similar games. Every figure here, including Death Roads: Tournament's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 128k–148k
best case 749k (Monster Train)
Games like Death Roads: Tournament

A typical game among these

≈ 128k–148k copies

≈ $944k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Monster Train at ≈ 570k–927k copies, ≈ $3.9M–$10.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 9k.
The genre you'd be entering
These games
The similar games share Deckbuilding (6 of 8) and Roguelike Deckbuilder (6 of 8).
The winners
Winners here lead with Rogue-lite + Card Game, priced around $25. The breakout hits carry Rogue-lite + Card Game + PvP; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Sky Derelicts
2018
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$482k–$1.3M after Steam's cut $877k–$2.0M before Steam's cut
$19.99
3k reviews
Mostly Positive
Monster Train
2020
Est. copies
≈ 570k–927k
5.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Chrono Ark
2024
Est. copies
≈ 342k–555k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$24.99
14k reviews
Very Positive
Fights in Tight Spaces
2021
Est. copies
≈ 98k–160k
SteamSpy 100k–200k
Est. revenue
$677k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$24.99
4k reviews
Very Positive
StrategyAction
Dice & Fold
2024
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$347k–$934k after Steam's cut $631k–$1.4M before Steam's cut
$12.99
4k reviews
Very Positive
Card BattlerDungeon Crawler
Cobalt Core
2023
Est. copies
≈ 109k–177k
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
4k reviews
Overwhelmingly Positive
Astrea: Six-Sided Oracles
2023
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$782k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
Roguebook
2021
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
RPGIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.