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How many copies did Nickelodeon Kart Racers 3: Slime Speedway sell?

Estimated copies sold
≈ 7k–11k
$96k–$259k after Steam's cut $175k–$399k before Steam's cut
from 283 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nickelodeon Kart Racers 3: Slime Speedway and predicted how it would do from its 8 similar games. Every figure here, including Nickelodeon Kart Racers 3: Slime Speedway's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 36k–61k
best case 573k (F1® 23)
Games like Nickelodeon Kart Racers 3: Slime Speedway

A typical game among these

≈ 36k–61k copies

≈ $266k–$478k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: F1® 23 at ≈ 437k–710k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 776 reviews in their first month; the range was 63 to 3k.
The genre you'd be entering
These games
The similar games share Action-Adventure (5 of 8) and Racing (5 of 8).
The winners
Winners here lead with VR + Racing. The breakout hits carry VR + Singleplayer + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

F1® 23
2023
Est. copies
≈ 437k–710k
11x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
VRRacing
Kandidatos Kart
2020
Est. copies
≈ 24k–38k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before Steam's cut
$0.99
953 reviews
Very Positive
RacingVehicular Combat
Driftwood
2025
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Nickelodeon Kart Racers 2: Grand Prix
2020
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$115k–$310k after Steam's cut $210k–$478k before Steam's cut
$19.99
847 reviews
Mostly Positive
RacingAction
PAC-MAN WORLD Re-PAC
2022
Est. copies
≈ 48k–79k
SteamSpy 50k–100k
Est. revenue
$400k–$1.1M after Steam's cut $727k–$1.7M before Steam's cut
$29.99
2k reviews
Very Positive
3D PlatformerFamily Friendly
Instruments of Destruction
2024
Est. copies
≈ 39k–63k
SteamSpy 20k–50k
Est. revenue
$215k–$577k after Steam's cut $390k–$888k before Steam's cut
$19.99
2k reviews
Very Positive
DestructionPhysics
STORROR Parkour Pro
2025
Est. copies
≈ 44k–72k
SteamSpy 20k–50k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour
Crash Time 2
2009
Est. copies
≈ 157k–255k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$215k–$579k after Steam's cut $391k–$890k before Steam's cut
$4.99
2k reviews
Mixed
Combat RacingRacing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.