Sign in
wishvane

How many copies did Kandidatos Kart sell?

Estimated copies sold
≈ 24k–38k
$6k–$17k after Steam's cut $12k–$27k before Steam's cut
from 953 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kandidatos Kart and predicted how it would do from its 8 similar games. Every figure here, including Kandidatos Kart's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 206k–555k
best case 917k (Need for Speed™ Most Wanted)
Games like Kandidatos Kart

A typical game among these

≈ 206k–555k copies

≈ $1.6M–$3.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ Most Wanted at ≈ 699k–1.1M copies, ≈ $3.8M–$10.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Automobile Sim (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Driving; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 491k–798k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$19.99
8k reviews
Very Positive
Combat RacingRacing
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before Steam's cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving
Need for Speed™ Most Wanted
2020
Est. copies
≈ 699k–1.1M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
FlatOut
2007
Est. copies
≈ 423k–688k
SteamSpy 100k–200k
Est. revenue
$872k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
GRIP: Combat Racing
2018
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
Carmageddon: Max Damage
2016
Est. copies
≈ 148k–240k
SteamSpy 200k–500k
Est. revenue
$691k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$16.99
4k reviews
Mostly Positive
Combat RacingGore

Sizing up your own game? See how many copies games in its genre usually sell before you build it.