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How many copies did Serious Sam: Kamikaze Attack! sell?

Estimated copies sold
≈ 7k–11k
$5k–$15k after Steam's cut $10k–$23k before Steam's cut
from 268 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Serious Sam: Kamikaze Attack! and predicted how it would do from its 8 similar games. Every figure here, including Serious Sam: Kamikaze Attack!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 71k–186k
best case 352k (ALTF4)
Games like Serious Sam: Kamikaze Attack!

A typical game among these

≈ 71k–186k copies

≈ $233k–$821k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: ALTF4 at ≈ 268k–435k copies, ≈ $220k–$592k after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Runner (7 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Runner + Physics, priced around $3. The breakout hits carry Physics + Survival + 3D Platformer; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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6.6x vs typical
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IndieAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.