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How many copies did Retro Classix: Night Slashers sell?

Estimated copies sold
≈ 694–1k
from 28 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Retro Classix: Night Slashers and predicted how it would do from its 8 similar games. Every figure here, including Retro Classix: Night Slashers's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 456–5k
best case 16k (Slave Zero X)
Games like Retro Classix: Night Slashers

A typical game among these

≈ 456–5k copies

≈ $884–$34k after Steam's cut

from ~85 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Slave Zero X at ≈ 12k–20k copies, ≈ $84k–$225k after Steam's cut.

What their first month looked like
The games that made it here had under 150 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Beat 'em up (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Spectacle fighter + Hack and Slash, priced around $25.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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