Sign in
wishvane

How many copies did Okinawa Rush sell?

Estimated copies sold
≈ 4k–6k
$18k–$48k after Steam's cut $33k–$75k before Steam's cut
from 147 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Okinawa Rush and predicted how it would do from its 8 similar games. Every figure here, including Okinawa Rush's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 505k–740k
best case 1.5M (SANABI)
Games like Okinawa Rush

A typical game among these

≈ 505k–740k copies

≈ $3.1M–$4.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: SANABI at ≈ 1.1M–1.8M copies, ≈ $4.6M–$12.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 11k.
The genre you'd be entering
These games
The similar games share 2D Platformer (7 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $15. The breakout hits carry Difficult; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before Steam's cut
$14.99
39k reviews
Very Positive
Blasphemous 2
2023
Est. copies
≈ 540k–878k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$18.0M after Steam's cut $12.1M–$27.6M before Steam's cut
$44.99
22k reviews
Very Positive
CombatFantasy
Spelunky 2
2020
Est. copies
≈ 545k–886k
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$5.99
45k reviews
Overwhelmingly Positive
MultiplayerFighting
SANABI
2023
Est. copies
≈ 1.1M–1.8M
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before Steam's cut
$14.99
45k reviews
Overwhelmingly Positive
Pixel GraphicsStory Rich
Momodora: Reverie Under The Moonlight
2016
Est. copies
≈ 498k–809k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$9.99
12k reviews
Very Positive
Metroidvania2D Platformer
Deepest Sword
2021
Est. copies
≈ 271k–441k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
Braid
2009
Est. copies
≈ 629k–1.0M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.