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How many copies did Tanks, But No Tanks sell?

Estimated copies sold
≈ 570–927
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 23 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tanks, But No Tanks and predicted how it would do from its 8 similar games. Every figure here, including Tanks, But No Tanks's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 59k–92k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Tanks, But No Tanks

A typical game among these

≈ 59k–92k copies

≈ $215k–$309k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–2.0M copies, ≈ $4.3M–$11.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 167 to 41k.
The genre you'd be entering
These games
The similar games share Arena Shooter (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Top-Down; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–256k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before Steam's cut
$9.99
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Very Positive
Action RoguelikeBullet Hell
FatalZone
2024
Est. copies
≈ 56k–92k
SteamSpy 200k–500k
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$109k–$292k after Steam's cut $197k–$449k before Steam's cut
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Mixed
Action RoguelikeBullet Hell
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–2.0M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before Steam's cut
$12.99
49k reviews
Very Positive
DwarfAction Roguelike
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$145k–$389k after Steam's cut $263k–$598k before Steam's cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
Glyphica: Typing Survival
2024
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$175k–$471k after Steam's cut $318k–$724k before Steam's cut
$9.99
3k reviews
Very Positive
Early AccessTyping
Chippy
2019
Est. copies
≈ 34k–56k
SteamSpy under 20k
Est. revenue
$141k–$379k after Steam's cut $256k–$582k before Steam's cut
$14.99
1k reviews
Very Positive
Time Wasters
2023
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $162k–$370k before Steam's cut
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Very Positive
Action RoguelikeBullet Hell
Shotgun Witch
2020
Est. copies
≈ 28k–45k
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Est. revenue
Free
Free
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Overwhelmingly Positive
Arena ShooterBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.