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wishvane

How many copies did ChessCraft sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 84 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ChessCraft out and predicted the genre from its 8 similar games. Every figure here, including ChessCraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–1.2M
best case 4.5M (Tabletop Simulator)
The Sandbox genre

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 28k–1.2M copies
≈ $165k–$12.0M after Steam's cut
from ~16k reviews
Best case
≈ 3.4M–5.6M copies
Tabletop Simulator · ≈ $18.8M–$50.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Top-Down ShooterAction
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4.6x vs typical
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