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How many copies did Save Me, Sakuya-san! sell?

Estimated copies sold
≈ 22k–36k
$18k–$50k after Steam's cut $34k–$76k before Steam's cut
from 905 reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Save Me, Sakuya-san! and predicted how it would do from its 8 similar games. Every figure here, including Save Me, Sakuya-san!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–144k
best case 548k (Carpe Diem)
Games like Save Me, Sakuya-san!

A typical game among these

≈ 105k–144k copies

≈ $47k–$220k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Carpe Diem at ≈ 418k–679k copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Anime + Visual Novel, priced around $10. The breakout hits carry Dating Sim + Singleplayer + Mature; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

planetarian ~the reverie of a little planet~
2014
Est. copies
≈ 114k–185k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Visual NovelAnime
Without Within
2015
Est. copies
≈ 99k–161k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayAnime
Sakuya Izayoi Gives You Advice And Dabs
2020
Est. copies
≈ 60k–98k
SteamSpy 50k–100k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before Steam's cut
$0.99
2k reviews
Overwhelmingly Positive
CasualVisual Novel
Sakura Spirit
2014
Est. copies
≈ 383k–622k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$9.99
7k reviews
Mostly Positive
AnimeVisual Novel
Shan Gui (山桂)
2014
Est. copies
≈ 128k–208k
SteamSpy 50k–100k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
$0.99
2k reviews
Mostly Positive
Visual NovelFemale Protagonist
Love at First Sight
2015
Est. copies
≈ 74k–120k
SteamSpy 20k–50k
Est. revenue
$203k–$547k after Steam's cut $370k–$841k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Visual NovelAnime
Carpe Diem
2015
Est. copies
≈ 418k–679k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayAnime
Written in the Sky
2015
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Mostly Positive
NudityVisual Novel

Sizing up your own game? See how many copies games in its genre usually sell before you build it.