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How many copies did Sakura Spirit sell?

Estimated copies sold
≈ 356k–579k
$979k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
from 7k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sakura Spirit out and predicted the genre from its 8 similar games. Every figure here, including Sakura Spirit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–4.6M
best case 10.1M (Doki Doki Literature Club!)
The Anime genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.9M–4.6M copies
≈ $9.4M–$17.1M after Steam's cut
from ~66k reviews
Best case
≈ 7.7M–12.5M copies
Doki Doki Literature Club!
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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1.9x vs typical
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Free to PlayCute
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Card GameMultiplayer
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Sexual ContentNudity
Doki Doki Literature Club!
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≈ 7.7M–12.5M
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Phoenix Wright: Ace Attorney Trilogy
2019
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VA-11 Hall-A: Cyberpunk Bartender Action
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≈ 1.5M–2.5M
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Senren*Banka
2020
Est. copies
≈ 963k–1.6M
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$34.99
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Sizing up your own game? See what its genre can realistically do before you build it.