Sign in
wishvane

How many copies did Flying Corps sell?

Estimated copies sold
≈ 198–322
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Flying Corps and predicted how it would do from its 8 similar games. Every figure here, including Flying Corps's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 309–3k
best case 362k (Nuclear Option)
Games like Flying Corps

A typical game among these

≈ 309–3k copies

≈ $426–$6k after Steam's cut

from ~44 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Nuclear Option at ≈ 276k–448k copies, ≈ $1.5M–$4.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 16 reviews in their first month; the range was 2 to 318.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Shooter (5 of 8) and Flight (4 of 8).
The winners
Winners here lead with Flight + Simulation, priced around $35. The breakout hits carry Flight + Simulation + Early Access; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nuclear Option
2023
Est. copies
≈ 276k–448k
256x vs typical
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
$19.99
11k reviews
Overwhelmingly Positive
Early AccessFlight
WarBirds 2026
2015
Est. copies
≈ 3k–6k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$78k before Steam's cut
$19.99
70 reviews
Mixed
SimulationAction
FIREGROUND Modern War
2020
Est. copies
≈ 2k–4k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$4.99
94 reviews
Mixed
ExplorationArena Shooter
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 559k–909k
230x vs typical
SteamSpy 200k–500k
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
Raidfield 2
2020
Est. copies
≈ 2k–3k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
85 reviews
Mixed
ActionShooter
THE DREADFUL SPACE
2022
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$231–$620 after Steam's cut $420–$954 before Steam's cut
$1.99
17 reviews
Positive
IndieAction
Warspace
2022
Est. copies
≈ 174–282
SteamSpy 100k–200k
Est. revenue
$478–$1k after Steam's cut $869–$2k before Steam's cut
$9.99
7 reviews
7 user reviews
ActionAdventure
KunlunWonderland
2025
Est. copies
≈ 50–81
SteamSpy 20k–50k
Est. revenue
$14–$36 after Steam's cut $25–$56 before Steam's cut
$0.99
2 reviews
2 user reviews
CasualRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.