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How many copies did KunlunWonderland sell?

Estimated copies sold
≈ 50–81
$14–$36 after Steam's cut $25–$56 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid KunlunWonderland and predicted how it would do from its 8 similar games. Every figure here, including KunlunWonderland's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 683k–3.9M
best case 7.7M (SMITE®)
Games like KunlunWonderland

A typical game among these

≈ 683k–3.9M copies

≈ $5.3M–$15.1M after Steam's cut

from ~47k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: SMITE® at ≈ 5.9M–9.5M copies.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and MOBA (3 of 8).
The winners
Winners here lead with MOBA + Third Person.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Early AccessAction
SMITE®
2015
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≈ 5.9M–9.5M
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SimulationIndie
Eternal Return
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≈ 1.7M–2.8M
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