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How many copies did Nuclear Option sell?

Estimated copies sold
≈ 238k–386k
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nuclear Option out and predicted the genre from its 8 similar games. Every figure here, including Nuclear Option's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 786k–1.6M
best case 24.7M (BeamNG.drive)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 786k–1.6M copies
≈ $10.8M–$14.1M after Steam's cut
from ~30k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Flight (4 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Automobile Sim + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Besiege
2020
Est. copies
≈ 1.4M–2.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
X4: Foundations
2018
Est. copies
≈ 899k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Century: Age of Ashes
2021
Est. copies
≈ 454k–738k
SteamSpy 2M–5M
Est. revenue
Free
Free
18k reviews
Mostly Positive
Free to PlayDragons
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Brick Rigs
2023
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
58k reviews
Very Positive
SandboxDestruction
Avorion
2020
Est. copies
≈ 383k–622k
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.