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How many copies did xiuzhen idle sell?

Estimated copies sold
≈ 59k–96k
$98k–$263k after Steam's cut $178k–$404k before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid xiuzhen idle and predicted how it would do from its 8 similar games. Every figure here, including xiuzhen idle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 33k–53k
best case 150k (Vanity Fair: The Pursuit)
Games like xiuzhen idle

A typical game among these

≈ 33k–53k copies

≈ $70k–$82k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Idler (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vanity Fair: The Pursuit at ≈ 114k–185k copies, ≈ $219k–$589k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 179 to 4k.
The genre you'd be entering
These games
The similar games share Idler (4 of 8) and Word Game (4 of 8).
The winners
Winners here lead with Story Rich, priced around $10. The breakout hits carry Story Rich + RPG + Early Access; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

挂机神话
2023
Est. copies
≈ 43k–70k
SteamSpy 200k–500k
Est. revenue
$24k–$63k after Steam's cut $43k–$97k before Steam's cut
$1.99
2k reviews
Very Positive
IdlerCasual
Retirement Simulator
2022
Est. copies
≈ 97k–158k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
$13.99
4k reviews
Mostly Negative
Early AccessSimulation
懒人修仙传2
2022
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before Steam's cut
$7.99
896 reviews
Mostly Positive
IdlerExploration
天降锦鲤 ~ My Lucky Koi
2019
Est. copies
≈ 10k–16k
too small to compare
SteamSpy 20k–50k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before Steam's cut
$4.99
335 reviews
Very Positive
CasualAdventure
懒人修仙传
2018
Est. copies
≈ 39k–64k
SteamSpy 200k–500k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$3.99
1k reviews
Mixed
SimulationCasual
Vanity Fair: The Pursuit
2024
Est. copies
≈ 114k–185k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$6.99
5k reviews
Very Positive
FMVRPG
Space industrial empire
2024
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$43k–$115k after Steam's cut $78k–$176k before Steam's cut
$5.99
1k reviews
Very Positive
AutomationSpace
《奇门遁甲》
2023
Est. copies
≈ 7k–12k
too small to compare
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before Steam's cut
$2.99
290 reviews
Very Positive
CasualLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.