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wishvane

How many copies did Space industrial empire sell?

Estimated copies sold
≈ 25k–40k
$41k–$110k after Steam's cut $75k–$170k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space industrial empire out and predicted the genre from its 8 similar games. Every figure here, including Space industrial empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 236k–410k
best case 5.2M (ASTRONEER)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 236k–410k copies
≈ $1.6M–$5.0M after Steam's cut
from ~7k reviews
Best case
≈ 4.0M–6.5M copies
ASTRONEER · ≈ $32.9M–$88.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Space, priced around $25. The breakout hits carry Open World + Space + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
SpaceChem
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 306k–497k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
Per Aspera
2020
Est. copies
≈ 152k–246k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$29.99
6k reviews
Mostly Positive
Online Co-OpReal-Time
Stationeers
2017
Est. copies
≈ 315k–511k
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Juno: New Origins
2023
Est. copies
≈ 84k–136k
SteamSpy 200k–500k
Est. revenue
$460k–$1.2M after Steam's cut $836k–$1.9M before the cut
$19.99
3k reviews
Very Positive
BuildingScience

Sizing up your own game? See what its genre can realistically do before you build it.