Sign in
wishvane

How many copies did Space industrial empire sell?

Estimated copies sold
≈ 26k–42k
$43k–$115k after Steam's cut $78k–$176k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space industrial empire and predicted how it would do from its 8 similar games. Every figure here, including Space industrial empire's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 246k–422k
best case 5.3M (ASTRONEER)
Games like Space industrial empire

A typical game among these

≈ 246k–422k copies

≈ $1.8M–$5.1M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.1M–$89.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 26k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Space, priced around $25. The breakout hits carry Open World + Space + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
SpaceChem
2011
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Per Aspera
2020
Est. copies
≈ 143k–233k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$29.99
6k reviews
Mostly Positive
Online Co-OpReal-Time
Stationeers
2017
Est. copies
≈ 320k–520k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Juno: New Origins
2023
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$485k–$1.3M after Steam's cut $882k–$2.0M before Steam's cut
$19.99
4k reviews
Very Positive
BuildingScience

Sizing up your own game? See how many copies games in its genre usually sell before you build it.