Sign in
wishvane

How many copies did Mystery Of Dust sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 52 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mystery Of Dust out and predicted the genre from its 8 similar games. Every figure here, including Mystery Of Dust's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 882k–1.3M
best case 12.7M (7 Days to Die)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 882k–1.3M copies
≈ $7.6M–$8.3M after Steam's cut
from ~21k reviews
Best case
≈ 9.7M–15.7M copies
7 Days to Die · ≈ $119.8M–$322.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics, priced around $45. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
19x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Monster Train
2020
Est. copies
≈ 604k–982k
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Orcs Must Die! 2
2012
Est. copies
≈ 1.0M–1.7M
SteamSpy 2M–5M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$14.99
20k reviews
Very Positive
Dungeons 3
2017
Est. copies
≈ 643k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.2M after Steam's cut $9.6M–$21.9M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Dungeon Defenders
2011
Est. copies
≈ 985k–1.6M
SteamSpy 2M–5M
Est. revenue
$4.1M–$10.9M after Steam's cut $7.4M–$16.8M before the cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
Dungeon Defenders II
2017
Est. copies
≈ 761k–1.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
22k reviews
Mostly Positive
MultiplayerOnline Co-Op
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy

Sizing up your own game? See what its genre can realistically do before you build it.