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How many copies did BITGUN sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 40 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BITGUN and predicted how it would do from its 8 similar games. Every figure here, including BITGUN's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 63k–128k
best case 222k (The Last Stand: Aftermath)
Games like BITGUN

A typical game among these

≈ 63k–128k copies

≈ $212k–$592k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: The Last Stand: Aftermath at ≈ 169k–275k copies, ≈ $1.2M–$3.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 203 to 3k.
The genre you'd be entering
These games
The similar games share Zombies (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Zombies + Survival, priced around $25.
When they shipped
The similar games span 2009 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Section 13
2025
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$125k–$335k after Steam's cut $227k–$516k before Steam's cut
$19.99
915 reviews
Mostly Positive
DarkTop-Down Shooter
FatalZone
2024
Est. copies
≈ 56k–92k
SteamSpy 200k–500k
Est. revenue
$109k–$292k after Steam's cut $197k–$449k before Steam's cut
$6.99
2k reviews
Mixed
Action RoguelikeBullet Hell
West of Dead
2020
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$304k–$817k after Steam's cut $553k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
Replay ValueRogue-like
10 Miles To Safety
2020
Est. copies
≈ 25k–40k
SteamSpy 100k–200k
Est. revenue
$68k–$184k after Steam's cut $124k–$283k before Steam's cut
$9.99
1k reviews
Mostly Positive
StrategyAction
The Last Stand: Aftermath
2021
Est. copies
≈ 169k–275k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$24.99
7k reviews
Very Positive
ZombiesSurvival
Zombie Shooter
2009
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
$4.99
1k reviews
Very Positive
ZombiesShooter
Apocalypse Party
2023
Est. copies
≈ 135k–219k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$371k–$998k after Steam's cut $675k–$1.5M before Steam's cut
$9.99
5k reviews
Mostly Positive
CasualSingleplayer
Zombieville USA 3D
2025
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$157k–$423k after Steam's cut $286k–$650k before Steam's cut
$9.99
2k reviews
Very Positive
ArcadeAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.