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How many copies did Sword of the Stars: The Pit 2 sell?

Estimated copies sold
≈ 2k–3k
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
from 67 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sword of the Stars: The Pit 2 and predicted how it would do from its 8 similar games. Every figure here, including Sword of the Stars: The Pit 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 36k–117k
best case 544k (Deadzone: Rogue)
Games like Sword of the Stars: The Pit 2

A typical game among these

≈ 36k–117k copies

≈ $318k–$668k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Deadzone: Rogue at ≈ 415k–674k copies, ≈ $2.8M–$7.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 359 to 9k.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Dungeon Crawler, priced around $18. The breakout hits carry Pixel Graphics + PvE + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cogmind
2017
Est. copies
≈ 70k–113k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Dungeon of the ENDLESS™
2014
Est. copies
≈ 787k–1.3M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$11.99
14k reviews
Very Positive
Rogue-likeStrategy
Sword of the Stars: The Pit
2013
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$270k–$726k after Steam's cut $491k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before Steam's cut
$19.99
899 reviews
Very Positive
Popup Dungeon
2020
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$179k–$481k after Steam's cut $325k–$740k before Steam's cut
$24.99
1k reviews
Mostly Positive
RPGStrategy
ENDLESS Dungeon™ - Definitive Edition
2023
Est. copies
≈ 95k–155k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$393k–$1.1M after Steam's cut $715k–$1.6M before Steam's cut
$14.99
4k reviews
Mixed
ActionTower Defense
Deadzone: Rogue
2025
Est. copies
≈ 415k–674k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.7M after Steam's cut $5.2M–$11.8M before Steam's cut
$24.99
17k reviews
Very Positive
Early AccessRogue-like
Approaching Infinity
2025
Est. copies
≈ 18k–30k
SteamSpy under 20k
Est. revenue
$91k–$244k after Steam's cut $165k–$376k before Steam's cut
$17.99
741 reviews
Very Positive
Sci-fiExploration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.