Sign in
wishvane

How many copies did Baklava Simulator sell?

Estimated copies sold
≈ 223–363
$245–$659 after Steam's cut $445–$1k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Baklava Simulator and predicted how it would do from its 8 similar games. Every figure here, including Baklava Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 89k (Ships At Sea)
Games like Baklava Simulator

A typical game among these

≈ 2k–5k copies

≈ $1k–$35k after Steam's cut

from ~99 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Ships At Sea at ≈ 68k–111k copies, ≈ $468k–$1.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 62 reviews in their first month; the range was 12 to 984.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sandbox (7 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Exploration + Sandbox, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ships At Sea
2024
Est. copies
≈ 68k–111k
28x vs typical
SteamSpy 100k–200k
Est. revenue
$468k–$1.3M after Steam's cut $852k–$1.9M before Steam's cut
$24.99
3k reviews
Mixed
Early AccessExploration
Homebrew - Patent Unknown
2014
Est. copies
≈ 55k–89k
9.8x vs typical
SteamSpy 200k–500k
Est. revenue
$225k–$605k after Steam's cut $409k–$930k before Steam's cut
$14.99
974 reviews
Mostly Positive
Early AccessChoose Your Own Adventure
KitHack Model Club
2024
Est. copies
≈ 17k–28k
6.9x vs typical
SteamSpy 50k–100k
Est. revenue
$94k–$252k after Steam's cut $171k–$388k before Steam's cut
$19.99
688 reviews
Mostly Positive
ModdableOpen World
Taxi Simulator
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$668–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
99 reviews
Mixed
Early AccessCasual
Excavator Simulator VR
2021
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$4.99
61 reviews
Mixed
Coal Mining Simulator
2023
Est. copies
≈ 5k–7k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
$14.99
183 reviews
Mostly Negative
SimulationMining
Beach Club Simulator
2024
Est. copies
≈ 868–1k
SteamSpy under 20k
Est. revenue
$714–$2k after Steam's cut $1k–$3k before Steam's cut
$2.99
35 reviews
Mixed
SimulationSandbox
Road Maintenance Simulator 2 - Winter Services
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before Steam's cut
$24.99
144 reviews
Mixed
SimulationCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.