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How many copies did NAIR sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $3k–$8k before Steam's cut
from 89 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NAIR and predicted how it would do from its 8 similar games. Every figure here, including NAIR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–790k
best case 3.1M (DRAGON BALL FighterZ)
Games like NAIR

A typical game among these

≈ 31k–790k copies

≈ $380k–$18.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: DRAGON BALL FighterZ at ≈ 2.3M–3.8M copies, ≈ $38.6M–$103.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 119 to 10k.
The genre you'd be entering
These games
The similar games share Fighting (8 of 8) and 2D Fighter (7 of 8).
The winners
Winners here lead with Fighting + Anime, priced around $60.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GUILTY GEAR -STRIVE-
2021
Est. copies
≈ 1.7M–2.7M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$18.3M–$49.1M after Steam's cut $33.2M–$75.6M before Steam's cut
$39.99
67k reviews
Very Positive
Fighting2D Fighter
Smack Studio
2024
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before Steam's cut
$14.99
646 reviews
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Rivals of Aether II
2024
Est. copies
≈ 248k–404k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.5M before Steam's cut
$29.99
10k reviews
Mostly Positive
FightingMultiplayer
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$38.6M–$103.7M after Steam's cut $70.1M–$159.5M before Steam's cut
$59.99
77k reviews
Very Positive
FightingAnime
HYPERFIGHT
2019
Est. copies
≈ 26k–43k
SteamSpy 100k–200k
Est. revenue
Free
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914 reviews
Very Positive
Free to Play2D Fighter
Battletoads
2020
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$19.99
2k reviews
Mixed
ActionAdventure
SpiderHeck
2022
Est. copies
≈ 160k–260k
SteamSpy 500k–1M
Est. revenue
$660k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
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Cobra Kai: The Karate Kid Saga Continues
2021
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
$85k–$228k after Steam's cut $154k–$351k before Steam's cut
$19.99
623 reviews
Very Positive
Beat 'em upMartial Arts

Sizing up your own game? See how many copies games in its genre usually sell before you build it.