Sign in
wishvane

How many copies did Illuminaria sell?

Estimated copies sold
≈ 2k–3k
$8k–$20k after Steam's cut $14k–$31k before Steam's cut
from 74 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Illuminaria and predicted how it would do from its 8 similar games. Every figure here, including Illuminaria's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.9M–6.0M
best case 9.1M (Satisfactory)
Games like Illuminaria

A typical game among these

≈ 2.9M–6.0M copies

≈ $23.0M–$73.7M after Steam's cut

from ~115k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Satisfactory at ≈ 6.9M–11.3M copies, ≈ $76.3M–$205.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 59k reviews in their first month; the range was 26k to 184k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $40.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.5M–$92.8M after Steam's cut $62.8M–$142.8M before Steam's cut
$29.99
138k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
2.4x vs typical
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Factorio
2020
Est. copies
≈ 5.9M–9.5M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Prison Architect
2015
Est. copies
≈ 3.8M–6.1M
SteamSpy 5M–10M
Est. revenue
$31.0M–$83.3M after Steam's cut $56.3M–$128.2M before Steam's cut
$29.99
77k reviews
Very Positive
SimulationBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.