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How many copies did Kick Bastards sell?

Estimated copies sold
≈ 2k–3k
$6k–$17k after Steam's cut $12k–$26k before Steam's cut
from 72 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kick Bastards and predicted how it would do from its 8 similar games. Every figure here, including Kick Bastards's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–8k
best case 167k (SEUM: Speedrunners from Hell)
Games like Kick Bastards

A typical game among these

≈ 6k–8k copies

≈ $9k–$29k after Steam's cut

from ~209 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 60 reviews in their first month; the range was 4 to 77.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Parkour (7 of 8) and Runner (7 of 8).
The winners
Winners here lead with First-Person + Parkour, priced around $15. The breakout hits carry First-Person + Indie + Abstract; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SportsParkour
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Est. copies
≈ 50k–81k
4.2x vs typical
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IndieAction
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
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≈ 6k–10k
SteamSpy under 20k
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$5k–$13k after Steam's cut $9k–$21k before Steam's cut
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SportsRacing
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≈ 5k–8k
SteamSpy 50k–100k
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$4k–$11k after Steam's cut $7k–$17k before Steam's cut
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RacingCasual
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Fast-PacedRunner

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