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How many copies did Dancing Cube sell?

Estimated copies sold
≈ 322–524
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
from 13 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dancing Cube and predicted how it would do from its 8 similar games. Every figure here, including Dancing Cube's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–247k
best case 1.0M (Just Shapes & Beats)
Games like Dancing Cube

A typical game among these

≈ 26k–247k copies

≈ $99k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Just Shapes & Beats at ≈ 795k–1.3M copies, ≈ $4.4M–$11.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 446 reviews in their first month; the range was 233 to 1k.
The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20.
When they shipped
The similar games span 2010 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Just Shapes & Beats
2018
Est. copies
≈ 795k–1.3M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.8M after Steam's cut $7.9M–$18.1M before Steam's cut
$19.99
26k reviews
Overwhelmingly Positive
RhythmGreat Soundtrack
Beat Hazard
2010
Est. copies
≈ 471k–765k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Touhou Danmaku Kagura Phantasia Lost
2024
Est. copies
≈ 62k–101k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$341k–$916k after Steam's cut $619k–$1.4M before Steam's cut
$19.99
2k reviews
Very Positive
MusicAction
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$31k–$85k after Steam's cut $57k–$130k before Steam's cut
$10.99
420 reviews
Very Positive
Bullet HellMusic
The Polynomial - Space of the music
2010
Est. copies
≈ 32k–51k
SteamSpy 100k–200k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before Steam's cut
$6.99
500 reviews
Mostly Positive
IndieMusic
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before Steam's cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $169k–$383k before Steam's cut
$19.99
680 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Da Beat
2016
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
$1.99
489 reviews
Very Positive
IndieBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.