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How many copies did 18Korea sell?

Estimated copies sold
≈ 694–1k
$4k–$10k after Steam's cut $7k–$16k before Steam's cut
from 28 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 18Korea and predicted how it would do from its 8 similar games. Every figure here, including 18Korea's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 182k–390k
best case 3.6M (Business Tour - Board Game with Online Multiplayer)
Games like 18Korea

A typical game among these

≈ 182k–390k copies

≈ $1.4M–$3.1M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Business Tour - Board Game with Online Multiplayer at ≈ 2.8M–4.5M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Board Game (6 of 8) and Tabletop (6 of 8).
The winners
Winners here lead with Board Game, priced around $15. The breakout hits carry Card Game + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Board GameTabletop

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