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How many copies did I Am a Rock sell?

Estimated copies sold
≈ 1k–2k
$679–$2k after Steam's cut $1k–$3k before Steam's cut
from 50 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I Am a Rock and predicted how it would do from its 8 similar games. Every figure here, including I Am a Rock's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–173k
best case 2.1M (Universe Sandbox)
Games like I Am a Rock

A typical game among these

≈ 42k–173k copies

≈ $589k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Sandbox (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Universe Sandbox at ≈ 1.6M–2.6M copies, ≈ $13.0M–$35.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 342 reviews in their first month; the range was 198 to 2k.
The genre you'd be entering
These games
The similar games share Sandbox (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Sandbox + Space, priced around $30. The breakout hits carry Science + Destruction + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
21x vs typical
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Exo One
2021
Est. copies
≈ 131k–213k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$16.99
5k reviews
Very Positive
AtmosphericExploration
Solar 2
2011
Est. copies
≈ 141k–230k
SteamSpy 100k–200k
Est. revenue
$388k–$1.0M after Steam's cut $706k–$1.6M before Steam's cut
$9.99
2k reviews
Very Positive
SpaceIndie
The Sandbox Evolution - Craft a 2D Pixel Universe!
2016
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
SandboxPixel Graphics
Everything
2017
Est. copies
≈ 133k–216k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$549k–$1.5M after Steam's cut $997k–$2.3M before Steam's cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Stardeus
2022
Est. copies
≈ 39k–63k
SteamSpy 100k–200k
Est. revenue
$319k–$859k after Steam's cut $581k–$1.3M before Steam's cut
$29.99
2k reviews
Very Positive
Early AccessExploration
The Fermi Paradox
2021
Est. copies
≈ 25k–40k
SteamSpy 100k–200k
Est. revenue
$130k–$349k after Steam's cut $236k–$537k before Steam's cut
$18.99
1k reviews
Mostly Positive
Early AccessGod Game
Exo One: Prologue
2020
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
Free
Free
746 reviews
Very Positive
FlightSci-fi

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