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How many copies did Everything sell?

Estimated copies sold
≈ 133k–216k
$549k–$1.5M after Steam's cut $997k–$2.3M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Everything and predicted how it would do from its 8 similar games. Every figure here, including Everything's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13.1M–27.0M
best case 56.0M (Rust)
Games like Everything

A typical game among these

≈ 13.1M–27.0M copies

≈ $227.0M–$362.2M after Steam's cut

from ~421k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Rust at ≈ 42.7M–69.3M copies, ≈ $469.3M–$1261.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Open World (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Building; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

People Playground
2019
Est. copies
≈ 9.2M–15.0M
SteamSpy 5M–10M
Est. revenue
$25.4M–$68.2M after Steam's cut $46.1M–$104.9M before Steam's cut
$9.99
321k reviews
Overwhelmingly Positive
SandboxGore
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Project Zomboid
2013
Est. copies
≈ 30.5M–49.6M
SteamSpy 10M–20M
Est. revenue
$209.9M–$564.4M after Steam's cut $381.6M–$868.2M before Steam's cut
$24.99
483k reviews
Very Positive
SurvivalZombies
Garry's Mod
2006
Est. copies
≈ 80.0M–130.1M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
$219.9M–$591.3M after Steam's cut $399.8M–$909.6M before Steam's cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies
DayZ
2018
Est. copies
≈ 14.3M–23.2M
SteamSpy 10M–20M
Est. revenue
$196.4M–$527.9M after Steam's cut $357.0M–$812.2M before Steam's cut
$49.99
470k reviews
Mostly Positive
SurvivalOpen World
Rust
2018
Est. copies
≈ 42.7M–69.3M
3.3x vs typical
SteamSpy 20M–50M
Est. revenue
$469.3M–$1261.8M after Steam's cut $853.3M–$1941.3M before Steam's cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving

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