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How many copies did Quest Of Graal sell?

Estimated copies sold
≈ 818–1k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 33 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Quest Of Graal and predicted how it would do from its 8 similar games. Every figure here, including Quest Of Graal's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 944–5k
best case 46k (Fling to the Finish)
Games like Quest Of Graal

A typical game among these

≈ 944–5k copies

≈ $2k–$14k after Steam's cut

from ~42 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Fling to the Finish at ≈ 35k–57k copies, ≈ $193k–$518k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 5 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Party Game (7 of 8) and Racing (5 of 8).
The winners
Winners here lead with Physics + Party Game, priced around $20. The breakout hits carry Physics + Online Co-Op + Local Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tinker Racers
2020
Est. copies
≈ 6k–10k
5.8x vs typical
SteamSpy 50k–100k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
$4.99
244 reviews
Mostly Positive
Racing4 Player Local
Caravan Chaos
2021
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$715–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
21 reviews
Positive
Party GameLocal Multiplayer
Runbow
2016
Est. copies
≈ 5k–8k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
$14.99
122 reviews
Very Positive
IndieCasual
Fling to the Finish
2024
Est. copies
≈ 35k–57k
34x vs typical
SteamSpy 50k–100k
Est. revenue
$193k–$518k after Steam's cut $350k–$797k before Steam's cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Fore Score
2022
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$4.99
30 reviews
Positive
Fast-PacedMultiplayer
Speed Mazing
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
42 reviews
Positive
Free to Play4 Player Local
Polterguys: Possession Party
2025
Est. copies
≈ 2k–3k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$9.99
73 reviews
Very Positive
PartySupernatural
Golf Guys
2024
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$4.99
28 reviews
Positive
CasualSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.