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How many copies did Seeds of Calamity sell?

Estimated copies sold
≈ 9k–15k
$37k–$100k after Steam's cut $67k–$153k before Steam's cut
from 362 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Seeds of Calamity and predicted how it would do from its 8 similar games. Every figure here, including Seeds of Calamity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 79k–542k
best case 57.1M (Stardew Valley)
Games like Seeds of Calamity

A typical game among these

≈ 79k–542k copies

≈ $1.1M–$4.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 293 to 24k.
The genre you'd be entering
These games
The similar games share Agriculture (8 of 8) and Farming Sim (8 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Multiplayer + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farm Together 2
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$971k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Dinkum
2025
Est. copies
≈ 725k–1.2M
6.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Coral Island
2023
Est. copies
≈ 690k–1.1M
6.4x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
The Ranch of Rivershine
2025
Est. copies
≈ 58k–94k
SteamSpy 20k–50k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before Steam's cut
$29.99
2k reviews
Very Positive
SimulationHorses
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
242x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
HARVESTELLA
2022
Est. copies
≈ 63k–103k
SteamSpy 50k–100k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$59.99
3k reviews
Mostly Positive
ExplorationRPG
STORY OF SEASONS: Pioneers of Olive Town
2021
Est. copies
≈ 41k–66k
SteamSpy 50k–100k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$39.99
2k reviews
Mostly Positive
Farming SimCasual
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$19.99
4k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.