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How many copies did Laptop Tycoon sell?

Estimated copies sold
≈ 10k–17k
$23k–$61k after Steam's cut $41k–$93k before Steam's cut
from 413 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Laptop Tycoon and predicted how it would do from its 8 similar games. Every figure here, including Laptop Tycoon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.3M–2.7M
best case 3.3M (Supermarket Together)
Games like Laptop Tycoon

A typical game among these

≈ 1.3M–2.7M copies

≈ $15.4M–$21.2M after Steam's cut

from ~63k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Supermarket Together at ≈ 2.5M–4.0M copies.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 3k to 73k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Simulation + Management.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.