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How many copies did Community College Hero: Fun and Games sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before Steam's cut
from 12 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Community College Hero: Fun and Games and predicted how it would do from its 8 similar games. Every figure here, including Community College Hero: Fun and Games's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–16k
best case 169k (Roadwarden)
Games like Community College Hero: Fun and Games

A typical game among these

≈ 8k–16k copies

≈ $30k–$33k after Steam's cut

from ~236 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Roadwarden at ≈ 129k–210k copies, ≈ $390k–$1.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 125 reviews in their first month; the range was 69 to 448.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (8 of 8) and Interactive Fiction (8 of 8).
The winners
Winners here lead with Text-Based + Interactive Fiction, priced around $11. The breakout hits carry Story Rich + Pixel Graphics + Character Customization; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fighting Fantasy Classics
2018
Est. copies
≈ 11k–18k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
371 reviews
Very Positive
Choose Your Own AdventureRPG
Vampire: The Masquerade — Out for Blood
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$67k before Steam's cut
$11.99
197 reviews
Mostly Positive
RPGIndie
Roadwarden
2022
Est. copies
≈ 129k–210k
22x vs typical
SteamSpy 100k–200k
Est. revenue
$390k–$1.0M after Steam's cut $709k–$1.6M before Steam's cut
$10.99
5k reviews
Very Positive
RPGText-Based
Vampire: The Masquerade — Night Road
2020
Est. copies
≈ 18k–30k
3.2x vs typical
SteamSpy 50k–100k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before Steam's cut
$11.99
743 reviews
Very Positive
Choose Your Own AdventureText-Based
Heroes Rise: The Prodigy
2014
Est. copies
≈ 23k–37k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before Steam's cut
$4.99
403 reviews
Mostly Positive
RPGChoose Your Own Adventure
Heroes Rise: The Hero Project
2014
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$5.99
173 reviews
Mostly Positive
IndieRPG
Community College Hero: Trial by Fire
2015
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$4.99
255 reviews
Very Positive
IndieRPG
Lords of Infinity
2023
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$11.99
216 reviews
Very Positive
CasualRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.