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How many copies did Artemis sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Artemis and predicted how it would do from its 8 similar games. Every figure here, including Artemis's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 70k–369k
best case 742k (60 Seconds! Reatomized)
Games like Artemis

A typical game among these

≈ 70k–369k copies

≈ $397k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: 60 Seconds! Reatomized at ≈ 566k–919k copies, ≈ $1.6M–$4.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 416 reviews in their first month; the range was 65 to 3k.
The genre you'd be entering
These games
The similar games share Immersive Sim (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Dark Humor, priced around $10.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Seconds!
2015
Est. copies
≈ 571k–927k
4.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Sailwind
2021
Est. copies
≈ 59k–96k
SteamSpy 50k–100k
Est. revenue
$326k–$877k after Steam's cut $593k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
Early AccessSailing
Breakout 13
2023
Est. copies
≈ 186k–302k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$511k–$1.4M after Steam's cut $928k–$2.1M before Steam's cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
IMMORTALITY
2022
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$274k–$736k after Steam's cut $497k–$1.1M before Steam's cut
$19.99
2k reviews
Very Positive
Hidden ObjectChoose Your Own Adventure
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
8.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
恋爱单选题
2024
Est. copies
≈ 62k–100k
SteamSpy 50k–100k
Est. revenue
$186k–$501k after Steam's cut $339k–$771k before Steam's cut
$10.99
2k reviews
Very Positive
Dating SimSimulation
I've Fallen For You!
2024
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$7.99
788 reviews
Very Positive
Dating SimFMV
Homebrew - Patent Unknown
2014
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$225k–$605k after Steam's cut $409k–$930k before Steam's cut
$14.99
974 reviews
Mostly Positive
Early AccessChoose Your Own Adventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.