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wishvane

How many copies did Sailwind sell?

Estimated copies sold
≈ 57k–93k
$315k–$848k after Steam's cut $573k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sailwind out and predicted the genre from its 8 similar games. Every figure here, including Sailwind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–115k
best case 2.1M (Stormworks: Build and Rescue)
The Crafting genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 95k–115k copies
≈ $658k–$1.1M after Steam's cut
from ~3k reviews
Best case
≈ 1.6M–2.5M copies
Stormworks: Build and Rescue · ≈ $10.7M–$28.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 1k to 2k reviews in their first month.
Your set
Your set clusters on Crafting (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Open World, priced around $22. The breakout hits carry Open World + Immersive Sim + Automation; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SimulationMultiplayer
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19x vs typical
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Early AccessSurvival

Sizing up your own game? See what its genre can realistically do before you build it.