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How many copies did Sailwind sell?

Estimated copies sold
≈ 59k–96k
$326k–$877k after Steam's cut $593k–$1.3M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sailwind and predicted how it would do from its 8 similar games. Every figure here, including Sailwind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 98k–122k
best case 2.0M (Stormworks: Build and Rescue)
Games like Sailwind

A typical game among these

≈ 98k–122k copies

≈ $698k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Crafting (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.3M–$27.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 11k.
The genre you'd be entering
These games
The similar games share Crafting (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Open World, priced around $22. The breakout hits carry Open World + Immersive Sim + Automation; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.