Sign in
wishvane

How many copies did NavalArt sell?

Estimated copies sold
≈ 75k–122k
$412k–$1.1M after Steam's cut $749k–$1.7M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NavalArt and predicted how it would do from its 8 similar games. Every figure here, including NavalArt's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 380k–1.2M
best case 1.7M (Besiege)
Games like NavalArt

A typical game among these

≈ 380k–1.2M copies

≈ $3.9M–$10.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.5M–$14.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 3k to 31k.
The genre you'd be entering
These games
The similar games share Naval Combat (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$34.99
8k reviews
Mixed
Naval CombatNaval
VTOL VR
2017
Est. copies
≈ 752k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Naval Action
2019
Est. copies
≈ 428k–695k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
15k reviews
Mixed
SailingNaval Combat
From the Depths
2020
Est. copies
≈ 319k–518k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
UBOAT
2024
Est. copies
≈ 678k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before Steam's cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
ATLAS
2018
Est. copies
≈ 1.3M–2.1M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before Steam's cut
$29.99
43k reviews
Mixed
SurvivalOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.