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How many copies did NavalArt sell?

Estimated copies sold
≈ 71k–116k
$373k–$1.0M after Steam's cut $678k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NavalArt out and predicted the genre from its 8 similar games. Every figure here, including NavalArt's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 397k–1.2M
best case 1.8M (Besiege)
The Naval Combat genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 397k–1.2M copies
≈ $4.0M–$10.8M after Steam's cut
from ~18k reviews
Best case
≈ 1.4M–2.3M copies
Besiege · ≈ $5.8M–$15.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Naval Combat (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 200k–500k
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8k reviews
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Naval CombatNaval
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
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FlightVR
Besiege
2020
Est. copies
≈ 1.4M–2.3M
2.9x vs typical
SteamSpy 1M–2M
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SimulationSandbox
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2019
Est. copies
≈ 423k–688k
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Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$19.99
15k reviews
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SailingNaval Combat
From the Depths
2020
Est. copies
≈ 337k–547k
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Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
UBOAT
2024
Est. copies
≈ 645k–1.0M
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
27k reviews
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SimulationWorld War II
Airships: Conquer the Skies
2018
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
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Vehicular Combat4X
ATLAS
2018
Est. copies
≈ 1.3M–2.1M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$29.99
43k reviews
Mixed
SurvivalOpen World

Sizing up your own game? See what its genre can realistically do before you build it.